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    dave g

    Generals HQ Forum and Discussions

    Welcome to the Generals HQ Forums. This forum is to talk about Strategy War-gaming and titles worthy of note. And as a upload center. Feel free to add your opinions on the titles you like if there isn't a forum for it then post in the General Discussions forum and when there is enough active interest by votes* and likes* given by members then that will be put up as a category for discussion for the future. We are an interactive group that wants to keep up with new software titles that come up from time to time.
    1. pzgndr
    2. Sherlock Holmes
    3. Discussions for Empires in Arms
    4. Saturday, 22 July 2017
    I posted this in the Matrix forum. Attached is v1.22.00 beta that addresses several PBEM and 3rd Party Combat issues. I think I have tracked down and resolved the loan money issue, again, and hopefully resolved it for good. I am still seeing some DOW issues in my internal playtesting but others in a 7-player PBEM game using v1.21.04 have not seen any problems. The following is the changelog for this version:

    Empires in Arms the Napoleonic Wars - 1.22.00
    - 0000106: [Game Enhancement] Implement external combat option for naval battle – closed.
    - 0000581: [UI Enhancement] Warning of extensive foraging losses – resolved, to provide more warnings for player confirmation.
    - 0000619: [Game Bug] Cannot Specify a Surrender in 3rd Party Combat – closed, PPs are supposed to be awarded if corps or fortifications are involved.
    - 0000670: [Game Bug] There is no 'draw but defender withdraws' option in 3rd Party Combat System – closed, only the attacker retreats in draw.
    - 0000782: [PBEM Bug] Diplomacy Phase messages – resolved?
    - 0000817: [PBEM Bug] Awaiting battle results pop up message is confusing – resolved.
    - 0000846: [Game Bug] Lend money to Major Power – resolved?
    - 0000849: [Game Enhancement] Can't use 3rd Party Combat Resolution when running a blockade – closed, running blockade forces an immediate combat resolution during naval move not naval combat phase.
    - 0000859: [PBEM Enhancement] Clearing PBEM Battle Folder – resolved?
    - Restore phase skip for simultaneous diplomacy – resolved?
    - Add prompts for PBEM phase skips if no reinforcements arriving or no naval forces – resolved.
    - Cosmetic improvements for View Turn Income Summary readability – resolved.

    Install EiANW.exe into your Empires in Arms game folder.
    Install wgslabel.txt into your \Data\programtext folder.

    I would greatly appreciate one or more PBEM playgroups to give this beta version a playtest and provide comments. The updated files can be installed over the v1.21.04 official release, but I recommend a clean separate install as a beta version. I'm really looking for feedback on the lending money between MPs, DOWs working, whether sim dip phase skips works, and the new messages for PBEM games. This could be a 7-player game, or a smaller playgroup would be fine. Just a quick PBEM game to get through 1 or 2 economic phases to see if things work.

    If PBEM works OK, I'll wrap this up as an official hotfix while I continue to work on other issues for the next v1.22.xx official release.
    Attachments (1)
    Super Admin
    Accepted Answer Pending Moderation
    Thanks Pzgndr
    Have fun above all else first
    Old Rank "Emperor"
    Founder since 2006
    Accepted Answer Pending Moderation
    FYI, I posted a new v1.22.01 patch on the Matrix Games forum. There it's broken up into several zip files since the max file size is 10 MB. Here I am attaching the entire patch in one zip file, which can be extracted into the game directory over the last v1.21.04 comprehensive official patch. A few items still need some confirmation. Enjoy!

    Empires in Arms the Napoleonic Wars - 1.22.01
    - 0000061: [Game Enhancement] Optional rule Overwhelming Numbers - resolved, but 6:1 criteria and no defender withdraw exception.
    - 0000157: [Rules Deviation] Unable to reinforce into a battle after the round in which the battle completes - closed, leave as is.
    - 0000166: [AI Enhancement] AI doesn't defend its navy in port - resolved?
    - 0000210: [UI Enhancement] Battle Casualty Selection Buttons are hard to see - closed, O/S in charge of displaying the face of speedbutton.
    - 0000214: [Rules Deviation] Disbandment of the Holy Roman Empire should be required before forming Confederation of the Rhine - closed, leave as is.
    - 0000257: [UI Enhancement] Put focus on corps after siege success - closed, players can set Auto Garrison Level.
    - 0000304: [UI Enhancement] Battle Summaries not posted – resolved.
    - 0000357: [Rules Deviation] Reinforcement rules - closed, leave as is.
    - 0000381: [Game Bug] Ottoman Garrisons have issues not merging or not being able to add factors to them and in side by side display - closed, could not reproduce.
    - 0000510: [Game Enhancement] Add optional rules for proportional naval losses – resolved (see new rule
    - 0000512: [Rules Deviation] More than 3 Provinces of Home Nation can be ceded; also capital province should be cedeable - closed, leave as is.
    - 0000599: [Rules Deviation] Corps in Garrisons are not counted as part of a garrison to contest control of city upon DOW - closed, garrison forces only per rules.
    - 0000628: [Rules Deviation] Corps in city areas should be able to withdraw into cities if there is capacity for them - closed, all retreats must be into an adjacent land area per rules.
    - 0000691: [Game Bug] Unable to add Nelson to blockading fleet during reinforcement phase - closed, leave as is.
    - 0000698: [Rules Deviation] Defeated fleet fled to enemy-controlled port – resolved.
    - 0000699: [Game Enhancement] Make setting orders for one fleet in a stack automatically changes the orders for all fleets in the stack - closed, leave as is.
    - 0000704: [Game Bug] Tie result does not register in game – closed.
    - 0000717: [UI Bug] Selecting all forces from second page of outflank does not allow removal of casualties – resolved.
    - 0000727: [Game Bug] Minor countries showing in log as winning or gaining political points – closed.
    - 0000741: [Game Bug] Fleet can attack evil twin - closed, could not reproduce.
    - 0000742: [Game Bug] When French and British ships are present in same area, Nelson is placed on French ships - closed, could not reproduce.
    - 0000744: [Rules Deviation] Only one of many corps in an area able to besiege – closed.
    - 0000771: [Rules Deviation] Capture of transports should require fleet to declare an attack - closed, leave as is.
    - 0000788: [Rules Deviation] Implement Forced Naval Retreat Rule - resolved, also deleted -1 penalty for all light ships.
    - 0000798: [Game Bug] Timing of naval evac is incorrect – resolved.
    - 0000804: [Rules Deviation] Loser of trivial battles incorrectly losing political points – resolved.
    - 0000829: [AI Enhancement] AI never attempts to reinforce - resolved?
    - 0000830: [AI Enhancement] AI never commits guard – resolved?
    - 0000835: [Game Bug] Poland not receiving money or manpower - resolved, added income and manpower collection at Kingdom creation.
    - 0000844: [Game Bug] Transport fleets without escorts attacked in port fight back – resolved.
    - 0000850: [AI Bug] Battle crash when selecting units to lose - closed, could not reproduce.
    - 0000853: [Game Bug] Free States not at war with same enemy as controlling major – closed.
    - 0000860: [Game Bug] Producing units in a Kingdom – closed, could not reproduce.
    - Piracy rules improvements – resolved (see revised rule 12.2.1).
    Attachments (1)
    Super Admin
    Accepted Answer Pending Moderation
    Thanks for this update pzgndr
    Have fun above all else first
    Old Rank "Emperor"
    Founder since 2006
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