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ATG Tactics and units
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    Generals HQ Forum and Discussions

    Welcome to the Generals HQ Forums. This forum is to talk about Strategy War-gaming and titles worthy of note. And as a upload center. Feel free to add your opinions on the titles you like if there isn't a forum for it then post in the General Discussions forum and when there is enough active interest by votes* and likes* given by members then that will be put up as a category for discussion for the future. We are an interactive group that wants to keep up with new software titles that come up from time to time.
    1. gazsom
    2. Love Fool Avatar Displayed Sherlock Holmes
    3. Discussion on ATG Tactics
    4. Saturday, 28 March 2015
    Seperate subject on relativity of units in ATG and there effectiveness

    Open chat


    Have fun above all else first
    Old Rank "Emperor"
    Founder since 2006
    Accepted Answer Pending Moderation
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    Let's strart the discussion on Infantry in ATG. What is the value of Infantry? Should I put a great deal of effort into upgrading it? What is the best use for Infantry?
    [b]What is your experience?[/b]


    From my experience, infantry is of course your basic unit. You need a lot of infantry to defend territory. Infantry can entrench so it's most effective in dug in positions supported by machine guns, infantry guns, and anti tank guns. On the defensive this type of force is very effective against direct assault. However, this type of defensive fornation is very vulnerable to dive bombers and especially artillery. Both of these type of attacks cause heavy casualties, loss of readiness, and lower entrenchment. In most cases any fortifications that the defenders are in will be destroyed by air or artillery.

    What about infantry on the offensive?. To have any effect on offense the infantry needs to be mobile. That means no AT guns or anti tank guns unless you can provide horses, trucks or halftracks. This is difficut to provide in the early part of the game when you need tanks more than trucks. I have not had much success with infantry attacking on its own unless the target has been weakened by artillery or air. Combined arms are effective but I am not sure that the infantry adds much to an armoured attack. This goes for SMG also. I have not seen a great benefit provided by SMG. SMG cost more and have a higher casualty rate that regular infantry on both offense and defense.

    As for upgrading infantry, I have never played a game with higher than level III. They are better of course but I do not think it means much in the overall plan. One of the problems is that you need a lot of Infantry from the beginning. by the time you get to level II. you already have a lot of Infantry already built. To upgrade all that Infantry is very expensive in supply. In the last game, I had 5000+ infantry and I would never have found the supply to upgrade them to level III. My advice is to either stop at level II or concentrate on Inf upgrades as rapidly as possile so you get to a high level before you have thousands of infantry.

    Basically infantry is cannon fodder with one exception. When combined with tanks, they provide eyes for the tanks. Tanks by themselves cannot see into the next hex so they can easily run into a surprise.

     
    Old Forum Rank "Archduke"
    Member since 2011
    1. more than a month ago
    2. Discussion on ATG Tactics
    3. # 1
    romanov
    Game Moderator
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    Submarines

    A point I learned from our last game.

    Do Not think 3 Dimensional with units capabilities, the submarine can still be destroyed by aircraft, fighter, dive bombers, etc. I daresay even artillery. The sub is just harder to spot.

    Learned this after losing a number of subs to aircraft, while the subs were blockading a coastal town.
    Old Rank "Archduke"
    Founder since 2006
    1. more than a month ago
    2. Discussion on ATG Tactics
    3. # 2
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    Does any else have any observations on infantry to share?  I was hoping we could all learn things from each other.
    Old Forum Rank "Archduke"
    Member since 2011
    1. more than a month ago
    2. Discussion on ATG Tactics
    3. # 3
    gazsom
    Super Admin
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    I also was waiting for someone else to say something as well.

    Infantry are good with Submachine Guns SMG in closed terrain, like Urban or towns, jungle or forests. They can give a lot of clout vs just Infantry only units.

    The support elements like AT, Bazooka, Light infantry guns are excellant in defense vs Tank, but as soon as you go into offensive mode the mix has to change, add in light tanks, and Halftracks, and one or 2 Mediums.

    Reseaching other tank types and specialising in Tank mobility, Anti Infantry Tactcis, and Tank increased armour can get you a unit no one else has got.

    Airpower is a diferant kettle of fish because you first have to get superiority before you can deliver a heavier blow against the opposit production towns. Startegic Bomber 4 to 5 will do this. The lower levels do not range deep enough behind enemy lines.

    Leader can get special consideration as not only does it help moral but a relationship between the troops and the generals can occur, especially if you have made a good tiered relationship, and command system from lower to higher command level

    Thes are breif description of what I have discovered
    Have fun above all else first
    Old Rank "Emperor"
    Founder since 2006
    1. more than a month ago
    2. Discussion on ATG Tactics
    3. # 4
    romanov
    Game Moderator
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    All Unit Types

    Be careful in how many units you put in a hex. Too many units and casualties are multiplied when they dont need to be.

    Especially so with infantry.

    I think a bit of trial and eror as to how many to stack in a hex, also taking terrain into consideration.
    Old Rank "Archduke"
    Founder since 2006
    1. more than a month ago
    2. Discussion on ATG Tactics
    3. # 5


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