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  1. Total Posts: 127
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Updated17th April 2017

Player Code of game conduct

Players represent different countries in a game situation. When battles occur, they are NOT fought PLAYER against PLAYER, but only as SIDE against SIDE. Courteous behavior is expected by all players to members here which means a reply is expected to greetings given.


   Polite, diplomatic language is expected during interactions. Ignoring or not responding to communication is regarded as an automatic decline and is the result if no response is received before the initiating players next turn. Some games have   "automatic decline" after a certain period of time, built into them.. Please check if this function is built into the game you are playing before proceeding.

   Replies or responses must be received by the initial communicator before their (initial communicator’s) next turn.

   Personnel attacks against players will NOT be tolerated. GOOD SPORTSMANSHIP is the goal – be gracious in winning (good game – you almost got me), and gracious in defeat (good game – it’ll be different next time). (To this end, AARs document your gaming and are a great way to review strategic decisions.)


1.   Be clear. Be brief. – Write short email messages with a crystal clear point. Do not write long winded confusing paragraphs that leave room for misinterpretation.

2.  Proofread. – Proofread your message multiple times. If the email deals with touchy subject matter, have a third-party read it over as well. This can give you added perspective on how well it will be received by the intended recipient.

3. Wait. – Write the email, proofread it, and then sit on it for a little while. Knock off a couple other tasks before you have second look at it. If your emotions were flaring when you wrote the email, a little time can allow these emotions to settle, allowing you to evaluate the message in a different light.

4. Pick up the phone! – While email can be a convenient communication channel, certain discussions need to be handled over the phone, or if possible, in person. If you notice that the situation is starting to deteriorate, don’t send another email, it’s time to pick up the phone or arrange a face to face meeting on skype or another method.


All proposals are considered negotiations. While we recognize that we cannot describe all possible negotiations that may occur in a game, the overarching idea - that negotiations have 2 main components, namely proposal/response and a time factor, should be a reliable guide as to how to conduct negotiations. Negotiations are written documents, recorded in communications between players. On the site this is done with the TGHQ chat social software using ’save conversation.

It is expected that players entering negotiations with other players, including offering peace terms, should receive a first response to the communication, of "I got your message" .                                                                                                                              

                   Example:   I will talk peace if you agree not to attack for the next 5 turns. (a conditional statement)

by agreeing or rejecting the proposal.

                   "Yes, I agree".   . or   "No, I don’t agree"     ("I cant respond at this time" and ''Ï don't know" answers are considered '' NO'' answers - players will need to turn these into conditional statements if wanting to continue negotiations. E.g. "I cannot respond at this thime, but will be able to in 2 turns...)

It may be 'settled ‘or it may then be met with a decision with an added condition.

                   Yes, but I want 500 money.   or     No, but I will in a month.

                   Agreed / No - Settlement reached!

Negotiations continue until a settlement is reached.

Negotiation completion must be received by the initial communicator before their next turn.

Once agreement has been signalled, it is immediately binding on both parties and all steps must be taken ASAP to abide by the agreement. Failure to meet these conditions will meant a player will be in default. A player in default is suspended from the game for a period of time - their turn/s is/are just clicked over and no other player may action the defaulter’s assets. Regular Communication is expected by players




Players please submit turns within 24hrs for “I go, you go”, and 36 hours for “We Go” software, after the previous player has submitted their turn.

Where there is failure to submit turn within the allocated time, the GM, Site Admin or Super Admin’s decision is final. When a player knows or suspects that his turn will be submitted late, communication with one of those above is advised.

To receive updates and notifications of submitted turns, etc, all players must have a current email address associated with that game file submission forum.

Ranking score can be affected by late submission of turns.

If you are going away for an extended period and cannot submit turns or are intending to permanently leave a game, for whatever reason, then you are expected to recruit a substitute player. Otherwise that side can be reverted to AI run

Note: A GM, Site Admin or Super Admin cannot be a substitute player in these games if they are a player in the game already. Also, the substitute player cannot be someone who has already reached the 2 game limit.

By Xeflin Site Admin

TGHQ copyright